Browsing All Posts filed under »rpg«

[AD&D and me] The Cleric

October 26, 2011

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This is part of an ongoing series. Previous posts can be found here: 1, 2, 3, 4, 5. Today’s post covers page 20 of the 1987 AD&D Player’s Handbook. Finally! Today we’re getting into what for many people is the core of D&D: the classes. Originally I was going to do a post per class […]

[AD&D and me] : Intermission

October 19, 2011

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I’ve got an AD&D and me post in the works, but it’s just not together today, folks. If you haven’t read the archive, go ahead: Intro Gandalminster? What’s this game about? Strength through Charisma! On the Origin of Races Or tool around a little bit and see what else I’ve written, hmm? See you next […]

GMing for the long (or moderate) haul

October 12, 2011

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Again, no [AD&D and me] post today. It’s not a project that’s dropping, though. The vision is to post something new every Wednesday night, with [AD&D and me] being a continuing series. It won’t be here every week, but it will be here. I’m quite looking forward to writing about it again next week, in […]

[AD&D and me] On the Origin of Races

September 28, 2011

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(previous posts in this series: one, two, three, four) Today we cover pages 15-18 of the 1978 AD&D Player’s Handbook. After the ability tables, the book gets deeper into what characters are about, starting with Character Races. I really wish Gygax had picked a term like “species” or something, but he didn’t, and it’s stuck […]

[AD&D and me] Strength through Charisma!

September 21, 2011

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(previous posts in this series: one, two, three) Today we cover pages 9-13 of the 1978 AD&D Player’s Handbook: Strength through Charisma! We’re fully into “Creating the Player Character” now, and after a brief detour into An Explanation of the Usages of the Term ‘Level’ (Summary: there’s character level and spell level and monster level […]

[AD&D and me] What’s this game about?

September 14, 2011

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Previous posts in this series: 1. Intro 2. Gandalminster? This series updates once a week, with new posts on Wednesday evenings. Today we cover pages 7 & 8 of the 1978 AD&D Player’s Handbook. That’s right. Two pages. Well, then! We’ve gotten through the foreward and the preface, which means of course that we have […]

[AD&D and me] PHB: Gandalminster?

September 7, 2011

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If you don’t know what this series of posts is all about, start here! (this is post one, and covers through the preface). Well, then. I’m going to do these posts page-by-page. I won’t necessarily talk about every page of every book, but I want to begin at the beginning and move from there, mostly […]

[AD&D and me] pt. 1

September 4, 2011

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I’ve been interested in the cultural roots of the role-playing game for some time now, reading blog posts and the like, but only recently have I gone out and acquired some primary sources. The sources being, of course, 1st-edition Advanced Dungeons & Dragons books, the ones with the original fuck-yeah covers full of demons with […]

On the use of scenes in roleplaying games

June 28, 2011

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In the comments to my last post, Tim Koppang (designer of the great game Mars Colony) said: …players don’t use scenes as a tool in D&D like they do in, say, My Life With Master. Instead, they have “encounters,” or whatever. And I think that is more than just terminology. It means something different, both […]

Design Tools: Levels of resolution

June 25, 2011

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Thanks to Clyde & Judd on Theory From the Closet for kickstarting this post in my mind. In the roleplaying games I’ve played and read, it seems there are 5 distinct levels of resolution. I take them as design tools. Not every game has all of them, though I’d argue that every game would benefit […]