Solo gamebook design

October 20, 2014

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After my experience with Sorcery!: The Crown of Kings, I thought on what this gamebook was about, the experience it wanted me to have. I came up with two pillars of the solo gamebook: Challenge, and Immersion. Challenge The solo gamebook is a puzzle. There are correct paths. There are incorrect paths. The goal of […]

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Sorcery! Ending Thoughts

October 13, 2014

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I didn’t finish Sorcery!: The Crown of Kings. It began with little cheats: After dying, I wouldn’t erase the items I’d acquired and I’d quickly “play” up until the point where I was last, flipping through the book to make sure I chose the correct paths to keep my items. That’s not even a cheat, […]

A Few Cool Things in Sorcery!

October 10, 2014

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I want to continue to talk about playing through Sorcery! book 4 today. Particularly I want to point out some of the slick stuff it does. Page Rolls Since this is a classical fantasy rpg descendant, the game makes you roll dice (2d6) to do stuff, like killing or sneaking. But since it’s a book, […]

Encounter with a Gamebook

October 9, 2014

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For as long as I can remember I’ve loved books, and games, and things that are contained within themselves that, when opened, are much larger on the inside than the outside. Small wonder, then, that I love roleplaying games, those instructions for playing in another world. Nor should it be a shock that I am […]

My Place

October 8, 2014

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I’ve decided to inhabit this place again, after significant time away. Previously it was a home for my thoughts about games. It will be that, and more. I’m making visual art again. I’m part of a local game design/writer’s circle. I’m interested in wargames. Lots of stuff is going on in my creative and personal […]

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Giant Fire Breathing Robot

February 18, 2012

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I should have said, but I didn’t. Anyway, for now (as of the first of the year, 2012), I’ve been writing for Giant Fire Breathing Robot on tabletop games. I can’t maintain writing here while I do that, so this’ll lie fallow for the time being. If I ever stop that gig, expect to see […]

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Mushroom Kingdom Stories

November 2, 2011

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I wrote a draft for a game called “Mushroom Kingdom Stories” for Jonathan Walton’s Stage One design invitational. Per the rules of the invitational, it’s short, a mere two pages, one of which is taken up almost entirely by a random table that you roll dice onto. Read it here. I had to squeeze it […]

Posted in: Game Drafts